Protocol Methods |
The Protocol type exposes the following members.
Name | Description | |
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Dispose |
Clean up the usage of controllers for the connection
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EnsureController |
Makes sure that there is an instance of a specific controller.
Also makes sure that security is in place. Knowing what methods the connection can call.
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
ExecuteCall |
Invoke the correct RPC controller/method with the payload.
Also handles return values when needed
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ExecuteCallSynchronously |
Invoke the correct RPC controller/method with the payload.
Also handles return values when needed
Will execute 1 operation at the time. Other operations will wait.
This will be executed when the IController or the method being invoked is decorated with the RunSynchronouslyAttribute | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
FlushTransport |
Flushes the IBaseTransport write stream
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GetControllerDelegate |
Creates a ControllerDelegate to use when calling the controller/method
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GetDeadConnectionFrame |
Sent to clients when ping has failed more times than allowed
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GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetPingFrame |
Each protocol is responsible for returning a valid ping frame for that protocol
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GetType | Gets the Type of the current instance. (Inherited from Object.) | |
HasControllerInstanceOf |
True if the controllers repository has a instance of the specific BinaryKey | |
InitClientStats |
Setup the properties on the ClientStats object
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ReadLoop |
Each protocol should implement a read loop
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RemoveController |
Removes a controller instance from the Controllers repository.
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Send(Byte) |
Enqueue the data to send and update the IServerStatistics | |
Send(BinaryKey, String, Byte) |
Each protocol is responsible for building the message to send
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Send(Byte, Byte, Byte, Byte) | ||
SendLoop |
Send loop that reads the OutQueue | |
StartPing |
If heartbeat is enabled on this endpoint the method will initiate a ping/pong sequence
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ToString | Returns a string that represents the current object. (Inherited from Object.) |